The Old Republic’s not-so-near-at-all galaxy already learned the result of Force pushing over a Hutt’s sanity in the Karagga’s Palace Operation, but more attacks from the giant spendy slugs could become a part of everyone’s destiny. In an interview with Massively, BioWare writer Hall Hood hinted of a future story update involving an uprising instigated by the typically neutral Hutt Cartel and a mysterious “Shroud” connected with the Dread Masters, the current gang of antagonists.
For decades since the Sith Empire returned to war against the Republic, the Hutt Cartel has been content to watch from the sidelines and profit from the chaos,” Hood said. “That’s all about to change, and the fallout from the Hutts’ actions will have long-term consequences for the entire galaxy.
The Old Republic’s latest end-game content, Asation, pits players against an interdimensional Terror from Beyond unleashed by the Dread Masters as a friendly “hello” to both the Empire and Republic. Dogged by plateauing subscriber numbers, EA launched a free-to-play option earlier this month with a microtransactional item shop featuring cosmetic accessories and unlockable content.
“The Dread Masters aren’t finished yet, either. They’re about to unleash something terrible that only the galaxy’s most powerful defenders have any hope of stopping. If I tell you any more, the Shroud will have me eliminated for talking. Who is this ‘Shroud,’ you ask? Oh, you’ll see….”
The SWTOR development team have been keeping a close eye on the comments from the F2P community. After listening to feedback from the fans, BioWare announced that those players who pay for preferred status will get two additional quickbars with next week’s patch, bringing the total to four quickbars.
We want to let you know that we are constantly listening to you folks, and we’ve heard your feedback regarding limited Quickbars for Preferred Status Players.
This is why, after an upcoming patch that is scheduled for next week, Preferred Status Players will be given two additional Quickbars (for a total of four) that will immediately improve their gameplay experience.
We’ll have more details for you – including information for Preferred Status Players that have already purchased extra Quickbars – once the change goes live.
Thanks again for your feedback and please continue to provide it for us!
Read the full update notes here http://www.igshops.com/Servers.asp?Lang=en&g=sweu
If, like the fiery Butcher above, you’re a bit vexed at the prolonged absence of PvP within Diablo 3, this spot of news probably won’t sate your wrath. During a press conference held at Blizzard’s Battle.net World Championship in Shanghai last weekend (via Gaming Blend), CEO Mike Morhaime revealed the studio holds “no plans” to bring the hack-and-crawl RPG into competitive tournament play.
“Diablo 3 was never really designed to be an eSport, and not every game necessarily needs to be an eSport,” Morhaime said.
Morhaime contrasted with the StarCraft franchise’s deep-seated eSport roots shaping the design direction of StarCraft 2 to allot for high-grade competitions from day one. Its MMO sibling, World of Warcraft, obviously adopted a different structure, but the viewability of its arena matches propelled its viability as a tournament title.
As for organizing any sort of structured PvP for Diablo 3, Morhaime explained the presentation would deviate quite heavily from Blizzard’s current tournament offerings, saying, “In order to do that, you really need to get everything right and you have to have the depth of strategy, you have to look at making sure that the strategies that are successful are balanced, and fun, and entertaining to watch, and all those things.”
Diablo 3′s patch 1.1 added PvP but remains entombed in limbo as Blizzard finalizes various patchy things. No launch date has been set yet. Relevant to all this, D3 Game Director Jay Wilson mentioned on Twitter today that he expects more information on PvP to be posted soon.
Eve Online’s next expansion is on the event horizon, bringing promised NPC AI upgrades, four new Destroyers, a new ORE frigate, rebalanced ship classes and new “tactical combat features,” which equates to some UI streamlining. The bounty hunting system will get an interesting makeover as well. Major bounties will scroll across Eve’s floating space-billboards and the reward system for successful hunts has been tweaked to make bounty hunting a valid career choice for budding Boba Fetts.
A detailed run-down of Retribution’s features can be found on the new Retribution site , which even has an interactive preview utility for the new ships that lets you rotate them in space and tickle their bellies, because spaceships love it when you do that. For deeper detail regarding the December 4 update, check out the CCP dev blog..
For more information, visit our website http://www.igshops.com/Servers.asp?Lang=en&g=eve