We previously reported that Jay Wilson speech will be held by the end of this month at the Game Developers Conference, from the program notes it seem Jay will relive the seven design Pillas of Diablo 3.
Jay Wilson will be a speech on March 28, 11:30-12:30, at the same time two more Diablo 3 related talks have been added to the schedule, and at least one of them should give us quite a bit to chew over. It’s being given by Diablo 3 Senior Technical Designer and frequent Developer blog author Wyatt Cheng, Wyatt graduated from SimonFraserUniversity with a Bachelor’s degree in Electrical Engineering. He has worked at Electronic Arts Canada, Totally Games, and Blizzard Entertainment. He has been at Blizzard Entertainment since 2003, where he currently works as a senior technical game designer on Diablo III, following is the program information.
Location: Room 135, North Hall
Date: March 29
Time: 2:30PM – 3:30PM
Vault Recording: Video
As with all Blizzard games, Diablo III went through many iterations before the final product was released. Wyatt will describe different game systems that were attempted, explored, and then ultimately removed. We’ll go into detail about the pros and cons of each system, what worked and didn’t work, and how the team used each failure to bring them closer to success. Reflected in three aspects Health Recovery, Controls and Skill System
Blizzard has a number of game design values. A postmortem on the development of Diablo III gives us an opportunity to see these game design values in action.
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