Category Archives: wow

Warcraft Movie casting begins, Colin Farrell and Paula Patton Up For Roles

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Highly anticipated movie Warcraft recently has begun selected roles. Legendary Pictures and Atlas Entertainment have reportedly made offers to Colin Farrell and Paula Patton to star in their Duncan Jones-directed adaptation of the Blizzard video game Warcraft.

Warcraft, the big screen adaptation of the Blizzard Entertainment’s videogame franchise, will begin shooting early next year, and it looks like Legendary Pictures and Atlas Entertainment have set their sights on Colin Farrell and Paula Patton to headline the movie.

According to Deadline, an offer has gone out to Farrell, but sources say there’s only a 50/50 chance he’ll take the movie. If the screenplay is indeed based on Jeff Grubb’s novel Warcraft: The Last Guardian, then the role Farrell has been offered is that of Khadgar, an apprentice to a powerful mage named Medivh.

Farrell’s recent movies have been under-performing at the box office so he’s in desperate need of a hit. Is Warcraft that movie? It doesn’t sound like Farrell is exactly jumping at the opportunity.

It is unknown what role Patton is in talks for, but her character is either that of a human or an elf. Besides those two, Paul Dano, Travis Fimmel, Anson Mount, and Anton Yelchin are also being eyed for roles in the movie.

Production is set for January 13th next year in Vancouver with Duncan Jones directing from Charles Leavitt’s script. If there are no delays, we may see the film hit theaters sometime in 2015.For more information about game you can visit the official site.

WoW Loses 600K Subscribers in the 2013 Second Quarter

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In the latest earnings release, World of Warcraft is down to 7.7 Mio subscribers. This means a total loss of 600,000 subscribers from 8.3 Mio last quarter. WoW has definitely seen better days, as at one point they had over 12 million subscribers, and since then that number is rapidly dwindling.

Activision Blizzard Purchases Shares From Vivendi

Activision Blizzard is purchasing 429 Mio shares from Vivendi for $5.8 billion. The purchase is financed with $1.2 billion of cash that was on hand and $4.6 billion of debt proceeds, leaving them with a $1.4 billion of net debt at the end of the deal in September 2013. With huge subscriber drops each quarter, it was not the best time to completely separate from Vivendi.

Countermeasures

The launch of an in-game store by Blizzard in 5.4 which is supposed to offer convenience items, such as the Elixir increasing XP in Asian regions.

Transmog items added to theBlizzard Store. Earlier this month, helmets were added to the online store for $15 each.

It’s time to introduce another AnnualPass, if Blizzard wants to lose less subscribers next quarter. Things look grim for Blizzard. Despite the vastly improved game quality in Mists of Pandaria they still arent able to counter their subscriber drops as more and more players stop playing the game, growing tired of the same content. We know that Titan development was restarted from scratch, this means WoW will need to endure a bit longer.

It’ll be interesting to see what happens to WoW’s subscriber rate once Blizzard implements in-game microtransactions. After all, it’s very possible that they could end up driving the subscriber numbers down faster, but at the same time if the people who stay start buying items in-game then it’s possible that those transactions could offset the loss of revenue from the subscribers. Only time will tell. For more information you can visit the official site.

Blizzard is running a 50% off sale Only this week for all of WOW services

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Are you still looking to do any World of Warcraft race changes, name changes, appearance changes, or server transfers, there’s no time like the present. More specifically Blizzard Entertainment announced the discount yesterday but it will only be available for a limited time. Character Transfers, Faction Changes, Races Changes, Appearance Changes, and Name Changes are all 50 percent off until June 10, 2013. Normal and discounted prices are as follows:

Character Transfers, the movement of one character to a different realm normally costs $25. Discounted this service should be about $12.50.

Faction Changes, the switching of factions from either Horde to Alliance or Alliance to Horde normally costs $30. Discounted this service should be $15.

Race Changes, the transformation from one race to another available to the original character’s faction normally costs $25. Discounted this service should cost $12.50.

Appearance Changes, the ability to re-customize the player character normally costs $15. Discounted the service should cost about $7.50.

Name Changes, the opportunity to change a character’s name normally costs $10. Discounted the service should cost $5.

Denizens of Azeroth from on US or EU region can enjoy the 50 percent discount. Sale ends June 10th 2013! Buy Seize the Time!Click read more for all the details!

Top five most desolate and remote places in WoW

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Thanks to modern technology, the world is forever becoming a smaller place. This situation is similar to the wow , there are still some places off the map—or just barely on it—that remain shrouded in mystery simply by virtue of being really difficult to reach. But we always believe that the beautiful places are always in the most desolate and remote locations, Check out our list, the following are the top five most desolate and remote spots in WoW

1. Blasted Lands – Red Reaches

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There are several “red deserts” in WoW – the other candidates for this spot were the Badlands and HellfirePeninsula. The Red Reaches are at the very southern end of the Blasted Lands, which earned their name because after the Dark Portal was opened, the taint from HellfirePeninsula seeped through and eventually blasted all life from the area around it. This whole area actually used to be a part of the Swamp of Sorrows – a zone that is undeniably lush despite its unfortunate name. Within the Blasted Lands the Red Reaches are especially depressing both for their remoteness, the hostile naga colony, and the agonizingly huge fossil archaeology site that spawns there.

2. Borean Tundra – Bloodspore Plains

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At first glance, this area actually has an eerie sort of beauty – the colorful landscape, the pristine blue sky above. But don’t let looks alone fool you, the Borean Tundra is canonically huge, a sprawling arctic plain inhabited only by shambling undead, vicious monsters, D.E.H.T.A., and those hapless adventurers that dare travel there. Even the stoic taunka were ultimately forced to abandon their homes on the Borean Tundra.

3. Burning Steppes – Ruins of Thaurissan

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Destroyed by Ragnaros when the mad sorcerer Thaurissan accidentally summoned him to the earthly plain, the Burning Steppes were once a rather lovely portion of the RedridgeMountains. Alas, those days are gone. If the charred trees, smoldering ruins, and ashy red sky don’t get to you, that lonely statue in the background will. Erected to commemorate both the death of Anduin Lothar and Alliance victory over the old Horde in the First War, it now stands as a bittersweet reminder of a mightier time. The only creatures that currently make the Burning Steppes their permanent home are ogres, Dark Iron dwarves, Blackrock orcs, nasty imps, sinister black dragons, and a few brave souls from the Alliance and Horde.

4. Deadwind Pass – Deadwind Ravine

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DeadwindPass is an aptly named, spooky, and dangerouspart of Azeroth. Patrolled by vicious carrion birds, marauding ogres, and even some wandering undead, DeadwindPass is home to Medivh’s haunted fortress of Karazhan. It’s also one of the few zones in WoW that lacks a single flight point.

5. Dragonblight – Dragon Wastes

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Western Dragonblight may be home to some stunningly beautiful boreal forests, but eastern Dragonblight is another story entirely. A snowy wasteland whose landscape is broken only by rocky outcroppings and bleached dragon skeletons, this barren zone is home to all manner of nasties including undead, frostwyrms, and magnautar. WyrmrestTemple and the various dragonflights’ personal shrines offer some relief from the monotony of the snow, but not much.If you are looking for a full guide on all professions and a complete leveling guide for WOW then check out

To prepare for the upcoming Patch 5.3 Escalation Storm

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Good news for those that are looking for new content and new opportunities. Blizzard has just announced that Patch 5.3: Escalationwill be released this coming week. Some websites recently interviewed World of Warcraft developers to discuss the new content in the upcoming Patch 5.3: Escalation. That the new patch drop on the day Tuesday, May 21st for Australian and North American realms and Wednesday, May 22nd for European realms.

Between now and then will be a great time to pick up a few items to prepare for the oncoming patch storm. Hold on to some of those currencies you’ve been earning over the course of patch 5.2. The gear-upgrading Void Binders are returning in patch 5.3, but it will be cheaper to upgrade items using Valor and Justice Points. Upgradeable PvP items from Season 12 will be eligible for upgrade once again at their original costs. In addition, Heirloom items will be cheaper to upgrade, whether you’re using Justice Points, Honor Points, or Darkmoon Faire tickets. We’re also speeding up the leveling process from 85 to 90. Here are the details:

The experience required to level from 85 to 90 will be reduced by 33%. Time to dust off those alts!

The Void Binders are coming back!

Items upgraded with Valor will now cost 250 Valor Points to upgrade per 4 Item Levels, for a total of 500 Valor for 8 Item Levels per item. This applies retroactively to all items that can be upgraded using Valor.

Items upgraded with Justice will now cost 750 Justice Points to upgrade for 8 Item Levels. They can only be upgraded once, for a total of 750 Justice and 8 Item Levels per item. This applies retroactively to all items that can be upgraded using Justice.

Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available will still be upgradable at their original Conquest Point costs (750 Conquest Points per 4 Item Levels, with two upgrades possible).

Dreadful Gladiator’s Honor (Season 12) items that have upgrades available will still be upgradable at their original costs (one upgrade at a cost of 750 1500 Honor Points for 8 Item Levels).

No other PvP items will be able to be upgraded.

The amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade Heirloom items will be reduced by 60%.

Item Level Requirements

Are you ready to face the Raid Finder, Heroic dungeons, and new Heroic Scenarios? Make sure that you’re geared up to dive right in:

Heroic Scenarios require an average Item Level of 480; unlike normal Scenarios, you’ll need a pre-made party to enter.

An average Item Level of 435 is required for Heroic dungeons.

An average Item Level of 460 is required for the Raid Finder version of Mogu’shan Vaults.

An average item level of 470 is required for Raid Finder versions of Heart of Fear and Terrace of Endless Spring.

An average Item Level of 480 is required for the Raid Finder version of Throne of Thunder.

Excitement is always in the air with a new patch. And new adventures await for the brave who take the plunge into new markets. Keep your eyes on the prize and see you on the other side. For more information about online games,you can visit the official site.

How to think about the future of WoW animations

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I’ve been a big supporter of wow due to they have so many moves with so wonderful animations Now the game animations market competition is extremely intense so WoW needs new animations?

The argument could be made that WoW’s animations are pretty good. Making a change simply for change’s sake would be a diversion of resources. But it seems to me that, with all the talk about updating character models, there’s at least some room to discuss updating our attacks as well. Most classes use the chosen race’s special attacks (you can see what they are by using a model viewer program, or Wowhead’s model viewer) with specific ones like Dragon Stomp, Special1h, Special2h, and so on.

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Each race has a directed spell case, a omnidirectional spell cast, reactions to various effects like drowning, being strangled. These animations have been expanded over the years as new abilities have been added – it would be a mistake to think World of Warcraft is using the exact same animations it had when the game launched. A great deal of work has already gone into the art assets for character animations, especially as new races and classes have expanded the game.

These animations are often made more distinctive by the addition of spell effects – for example, a paladin using Divine Storm and a warrior using Whirlwind use the same basic attack animation, but the paladin’s attack incorporates spell elements of the Holy Light and glowing hammers whirling around him to make his attack distinct from the warrior. The question becomes, is that enough? And do we need class specific animations, or simply more animations across the board?

Honestly, I advocate a mix of the two approaches. I think we should probably have each class get at least one animation only that class uses, potentially for a new ability that will help up the class distinctiveness, but I also feel a couple of new specials per race would help as well. I’m not heedless of how animations have expanded over the years, so I don’t think the system needs a total revamp the way some argue for character models. Visual flair is surprisingly important to players, and it extends past how they look in their gear, it also includes how they look in play.  They should add some new elements in whatever the next expansion turns out to be could definitely benefit the game, especially if it provided some individuality per class or racial choice.

I think it’s great to see that Blizzard realizes that the same old animations aren’t going to cut it as we move further along with this game and it’s great to see some new moves while fighting.If you are looking for a full guide on all professions and a complete leveling guide for wow then check out

What’s your favorite death ways in World of Warcraft

When people hear the death will very likely be depressed and might feel horribly isolated. But death is everywhere in games, death produces focus and causes change. Without death a game has no purpose, no reason to pick up the gun and no sense of motion. Without death there are no wins. There is only activity. So what’s your favorite ways to die in World of Warcraft? We consulted the WoW Insider team as well as some of our extended network of friends and compiled the best answers into this list.

WoW can be so beautiful that sometimes we forget it’s a game. A game that can kill you so sometimes we find ourselves exploring, wandering, or accidentally autorunning to our doom. Oops. Many — most, in fact — of our so-called “favorite” deaths seem to involve untimely falls.

Sarah Pine: My favorite way of having died was when I first made it to Hellfire Peninsula at 60, running around on my mount exploring (flying was at 70 at that time!), I leaped over a little hill only to find that there was no more land on the other side, because that was the edge of the continent. You fall for a while off of Hellfire before you actually die, I found out.

Anne Stickney: Once I decided to see if Outland had invisible walls around the edges. Um, for the record, it does NOT.

Matthew Rossi: I like dying by pulling just a little too much trash in an old raid. Like the time I tried to pull every single mob in the Harem section ofBlackTempleup to Mother and they stunlocked me to death. Now I know!

Kristin Marshall: My favorite WoW deaths usually involve epic rocket boot powered pulls gone wrong.

Olivia Grace: My favorite WoW death was actually several deaths, which weren’t funny at all at the time, but are hilarious to look back on…. tanking magmaw, before the fixed his aggro, you had to hit his head a little, and then when he lifted back up get aggro on his reset body as fast as you possibly could.

Allison Robert: I watched a warlock jump a warrior in PvP and die to his/her own spell after the warrior cannily Spell Reflected it. It was glorious.

A game with no negative consequence is also a game that cannot meaningfully change. Its storysense is empty and the whole thing feels easy. It’s not just that winning needs the sensation of losing to counterbalance it. It’s that the situation of the game itself is without purpose. So bring death into your game if it is not there. Challenge your players. Give them something to live for and some ways to die. Let them feel that Zen, and make a world for them that lets them sense motion, reincarnation and change. Maybe your own deaths don’t seem quite so bad in comparison to ours. Have any favorite deaths of your own?If you are looking for a full guide on all professions and a complete leveling guide for wow then check out